This is a little coffin scene I created, mainly to practice sculpting, try doing intricate details and work with multiple textures. I wanted to try to do a damaged or ruined look using a brush package in Zbrush and had loads of fun adding the little cracks and details for the overall look. Will hopefully expand this and try to do a bigger environment with a similar look in Unreal for a future project.
Sketchfab 3D model