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Damaged Coffin Scene

This is a little coffin scene I created, mainly to practice sculpting, try doing intricate details and work with multiple textures. I wanted to try to do a damaged or ruined look using a brush package in Zbrush and had loads of fun adding the little cracks and details for the overall look. Will hopefully expand this and try to do a bigger environment with a similar look in Unreal for a future project.

Top View

Top View

Final Render in Substance Painter

Final Render in Substance Painter

Front view

Front view

Close up of the coffin detail

Close up of the coffin detail

Sketchfab 3D model

WireFrame

WireFrame

The first image is the coffin and torches UVs, the second image is the base and rock UVs. Textures resolution is 2048

The first image is the coffin and torches UVs, the second image is the base and rock UVs. Textures resolution is 2048

Close up of the two torches, which I duplicated and rotated to have four of them in the scene

Close up of the two torches, which I duplicated and rotated to have four of them in the scene

Torches Wireframes

Torches Wireframes

LowPoly model

LowPoly model